Wednesday, December 10, 2014

==>Introduction!!!!!


Subway Surfers is one of the most popular endless-running games, following on from the success of the likes of Temple Run. However, uniquely, the latest iteration of Subway Surfers transports players around the world with each update, taking on all-new locations, challenges and obstacles. Developed by Kiloo and Sybo Games, fans of Subway Surfers champion its polished graphics and slick presentation, as well as the fun and varied gameplay - something hard to come by in this genre.


This guide will focus on the latest edition of Subway Sufers, entitled Subway Surfers: World Tour Rome. Previously there have been Halloween, Holiday, New York and Rio editions of the game. In each one the gameplay stays much the same, with characters and locations being swapped out - so this guide will remain relevant for any version encountered. More information will be added as it is discovered and more learned about the game.



The Basics

The premise behind Subway Surfers is that you play a teen spraying grafitti on the subway. You are interrupted by a character known as The Inspector. Deciding to flee rather than face your crimes, you must run through the subway, dodging obstacles including moving subway trains, to evade your pursuer.


Lanes


Like most endless running games, play takes place in what is known as a 'lane'. There are in fact three of these, helpfully indicated by train tracks on each one. The game will throw various obstacles at you, including moving trains, signposts, dumpsters, tunnels, bridges, buildings - pretty much anything you could imagine to make your life a bit more difficult. Because there are only three lanes, you have a very straightforward role: pick a lane for the upcoming obstacles.

Now, you will often have to be looking at the horizon of the screen, trying to see what obstacles are coming up and working out how best to tackle them. As you stay alive for longer in each level, the obstacles will get harder. The game facilitates this by putting obstacles close together, and by requiring more complex moves to get past them. For example, you may have to dodge to the right then instantly back to the left to avoid something in your path.

You can see how lanes work in the image below - each track is in a different lane

Winning



Unlike conventional gaming, endless running games are just what they say: endless. This means you are getting great value (although the game is free!) as you could potentially play one level for an unlimited amount of time. Players can compete for scores and time, rather than the achievement of beating a particular level. Moreover, there are challenges to complete which require and characters to unlock which require a lot of dedication and many hours spent playing. These factors, plus the fun gameplay and frequent updates, combine to keep people coming back for more. 


Obstacles



A good tip for beginners is merely to spend a lot of time on the game learning the patterns of obstacles. Everything is randomly generated, so no two runs will ever be the same, but you will often find multiple obstacles grouped together, certain sections repeating themselves, and various advanced maneouvers required frequently. Similarly, while the shiny easter eggs or mystery chests may look tantalizing, it is often not worth risking your run just for the sake of picking them up. Don't be afraid to ignore coins and power-ups if you are on a good run just to stay in your current lane and not take any unnecessary risks.

Movement

Moving Left and Right


Movement is basic in Subway Surfers and takes place primarily through swiping the screen. Occasionally you will be required to tap, but not to avoid obstacles. The camera is centered behind your character, so you swipe left to move to the left and right to move to the right.


Jumping


As well as having to dodge between the lanes, Subway Surfers also features vertical gameplay. This means that you will have to jump over obstacles and onto new paths above your head. To do this, simply swipe up on your screen.

There are just a few basic moves, making Subway Surfers a breeze to pick up and play

Rolling

The opposite of jumping. If you come across and obstacle that is too low for your character to fit under while running, then swipe downwards on the screen. This will cause them to roll under the object.TIP: Bear in mind that there are some obstacles which give you a choice of jumping over or rolling under them. In these cases the game is trying to make you doubt yourself and change your mind at the last minute. You should make a decision on which path you are going to take and stick with it to avoid any nasty accidents in these situations!


Diagonal



The most advanced move in Subway Surfers is the diagonal jump. You cannot move diagonally while on the ground - only straight to the right or straight to the left. However, when you are in middair, after jumping, you are able to change lanes without having to touch the ground. To be clear, you should swipe up to jump, then, while in the air, swipe left or right to adjust your position before landing.

This is a crucial move in the game which you should endeavor to learn before really aiming for the more advanced challenges and unlockables.

TIP: The diagonal jump means it is always safest to stay on top of trains. This is because you can jump off it and adjust your positioning in mid-air. When you are on the ground, this simply isn't possible.

What Are Coins?

Unlike most games nowadays, Coins form the only currency in Subway Surfers. That means that, refreshingly, there is no premium currency where the game keeps asking you for money. Instead, everything in the game can be purchased using the Coins that you collect on each run. While some items may be prohibitively expensive, effectively forcing you to use real money to buy them, this is far preferable to having a fenced-off premium currency like most free games do.

Coins can be used to purchase items in the Shop
Spending Coins:

Using Coins you are able to purchase upgrades, power-ups and new characters. Also, you can skip any missions that you are finding too troublesome by shelling out some of your hard-collected coinage.

Progressing in Subway Surfers


The game has various Missions that you can take on to earn extra bonuses such as score Multipliers. To see your current mission, tap the menu on the top left corner of the main menu. You can also access this by pausing while playing - this is useful if you happen to forget what you are supposed to be aiming for mid-run.

You can tell when you have completed a particular mission because it will inform you after the run, telling you what exactly it was that you did to complete it. Some Missions are cumulative. This means that, using Coins as an example, they will add up the total number until you reach the goal. So if you are required to collect 1,000 Coins, you can visit the Missions tab to see how many you have done so far on your way to that goal. The game also uses Missions such as 'Spend 2,000 Coins' to get you to part with your hard-earned Coins.

As well as these Missions, you are also able to take part in various Daily Challenges. These change, as you might expect, once each day, and reward you with a special prize each time. Daily Challenges tend to take the form of collecting a particular string of letters to make up a word, such as 'B L A S T'. Once you get them all you will receive a bonus, usually more Coins.


This is an example of one of the letters in a Daily Challenge task

Mission List

You can see a complete list of all the unique missions in Subway Surfers by looking below. There are 49 of these, after which time they start to repeat themselves.


Set 1

- Collect 500 Coins

- Score 1,000 Points in one run

- Pickup 2 Power-ups

TIP: This is an easy mission to get you started - none of these should be too taxing.


Set 2

- Collect 200 Coins in one run.

- Jump 20 times

- Pick up 2 Super Sneakers

TIP: To jump up and down as quickly as possible, swipe up and then down, as this brings your character down quickly rather than partaking in the usual floaty jump.


Set 3

- Get 2 character tokens from Mystery Boxes

- Roll 30 times in total

- Spend 2,000 Coins

TIP: Spend your 2,000 Coins purchasing Mystery Boxes and you will move through two of these objectives at once.


Set 4

- Complete 1 Daily Challenge

- Dodge 20 barriers

- Score 6,000 points in one run

TIP: Dodging a barrier means to jump over it or roll underneath it.


Set 5

- Collect 2,500 Coins

- Jump 30 times in one run

- Buy 1 Mystery Box.


Set 6

- Use 1 Hoverboard

- Pick up 5 Coin Magnets

- Stumble into 2 barriers

TIP: To use a Hoverboard, which you should have collected a fair few of by now, simply double tap the screen.

TIP: Stumbling is quite difficult, but is achieved when you have jumped to clear an obstacle, but your timing is wrong. So jump too late, or too early so that you fall back onto the barrier. You know if you've successfully stumbled because you will hit the obstacle but won't fail the run - although the Inspector will catch up.


Set 7

- Pick up 2 Jetpacks

- Beat 1 Friend

- Use 1 Headstart

TIP: If you are doing better than all your friends, you may have to make some new ones or arrange for a friend to overtake you to be able to fulfil this objective.


Set 8

- Bump into 3 trains in one run

- Pickup 40 Coins with a Magnet

- Get caught in first 10 seconds of run

TIP: Bumping into trains is done by running next to them and swiping into it. You lose time by doing this but don't fail the run. Just make sure the Inspector is a fair distance away before you attempt it. This is also how you fail in the first 10 seconds of a run - swipe to bump into a train so that the Inspector catches you.


Set 9

- Use 1 Hoverboard without crashing

- Pick up 2 Mystery Boxes

- Roll 30 times in a single run

TIP: The Hoverboard normally prevents you from crashing - i.e. it will disappear if you hit an obstacle. To achieve this mission, you have to remain on the Hoverboard until it disappears naturally. So in this case, it's a good idea to activate it right at the start of your run.

TIP: It will be hard to achieve this unless you are specifically trying to do so - you should swipe down over and over again (when safe to do so) to tick off this mission.


Set 10

- Score 20,000 Points in one rune

- Pick up 12 Power-ups

- Jumpe over 2 trains

TIP: To completely clear a train by jumping over it, use the Super Sneakers and aim for moving trains. Jump just before they hit you and you should be able to clear them relatively easily.


Set 11

- Score 4,000 Points without collecting any Coins

- Roll 50 times in the center lane

- Collect 5,000 Coins

TIP: You should use a Headstart to avoid any Coins at the start of the level.


Set 12

- Complete 2 Daily Challenges

- Dodge 40 Barriers

- Pick up 5 Super Sneakers


Set 13

- Bump 2 bushes

- Pick up 160 Coins with a Magnet

- Pick up 2 Magnets in one run

TIP: Like bumping trains, simply swipe into the side of a bush to count as 'bumping' it.


Set 14

- Pick up 4 Mystery Boxes

- Roll 40 times in one run

- Collect 400 coins in one run


Set 15

- Collect 100,000 points

- Pick up 5 Jetpacks

- Bump into 12 light signals

TIP: It's quite hard to hit the light signals, but you want to direct yourself into them on the way past to register the 'bump'.


Set 16

- Complete 3 Daily Challenges

- Pick up 3 Super Sneakers in one run

- Jump over 4 trains


Set 17

- Score 50,000 points in one run

- Spend 4000 coins

- Pick up 15 Coin Magnets


Set 18

- Pick up 2 Jetpacks in one run

- Bump into 8 trains in one run

- Use 3 Hoverboards without crashing


Set 19

- Use 5 Hoverboards

- Pick up 3 Magnets in one run

- Get 5 character tokens from Mystery Box


Set 20

- Collect 250,000 points

- Jump 40 times in one run

- Pickup 25 Powerups


Set 21

- Stumble into 15 barriers

- Buy 3 Mystery Boxes

- Pick up 240 Coins with a Magnet


Set 22

- Dodge 80 barriers

- Spend 8,000 Coins

- Pick up 4 Super Sneakers in one run


Set 23

- Use 8 Headstarts

- Jump over 10 trains

- Pick up 15 Jetpacks


Set 24

- Pick up 8 Mystery Boxes

- Roll 200 times in the center lane

- Complete 4 Daily Challenges


Set 25

- Collect 15,000 Coins

- Score 120,000 points in one run

- Jump over 3 trains in one run


Set 26

- Roll 50 times in one run

- Collect 500,000 points

- Score 12,000 points without collecting coins


Set 27

- Get 10 character tokens from Mystery Box

- Buy 6 Mystery Boxes

- Bump into 20 light signals


Set 28

- Jump 50 times in one run

- Use 12 Hoverboards

- Use 4 Hoverboards without crashing


Set 29

- Collect 750 coins in one run

- Stumble into 25 barriers

- Score 250000 points in one run

NOTE:The missions from here onwards reward you with a Super Mystery Box and get harder.


Set 30

- Jump over 4 trains in one run

- Pick up 3 Jetpacks in one run

- Pickup 1200 coins with a Magnet


Set 31

- Dodge 30 barriers in one run

- Pick up 5 Magnets in one run.

- Use 10 Headstarts.

TIP: The 5 Magnet mission is a very hard one as you are relying on the game presenting you with enough Magnets. Essentially, you have to stay alive for a very long time. This is a mission that it can be worth skipping in the Shop.


Set 32

- Use 4 Hoverboards in one run without crashing

- Pick up 4 Double Multipliers in one run

- Complete Daily Challenge 3 days in a row


Set 33

- Bump 5 bushes

- Pick up 10 Mystery Boxes

- Roll 300 times in total


Set 34

- Jump 70 times in one run

- Pick up 5 Super Sneakers in one run

- Score 120000, no Powerups


Set 35

- Stay in same lane for 20 seconds.

- Bump into 12 trains in one run

- Spend 9000 Coins

TIP: For the 'stay in the same lane' mission, use a Mega Headstart and then Hoverboards to avoid having to change lanes.


Set 36

- Score 300,000 points in one run

- Score 25000 points without jumping

- Collect 5,000,000 points

TIP: Use the Mega Headstart to earn points without risking having to jump


Set 37

- Stumble into 40 barriers

- Stumble upon 4 barriers in one run

- Jump 300 times


Set 38

- Collect 800 coins in one run

- Pick up at least 1 of each Powerup (Coin Magnet, Double Multiplier, Jetpack and Super Sneakers) in one run

- Pick up 12 Daily Letters


Set 39

- Roll 70 times in one run

- Buy 10 Mystery Boxes

- Collect 20,000 coins


Set 40

- Jump and land on a train 10 times in a row

- Score 25000 points without rolling

- Dodge 150 barriers

TIP: To jump and land on a train multiple times in a row, find a few in a row or some close enough to jump between and swipe up, then down, to do multiple, quick jumps.


Set 41

- Use 20 Hoverboards

- Use 8 Hoverboards without crashing

- Pick up 50 Powerups


Set 42

- Bump into 5 light signals in one run

- Roll 200 times in center lane

- Bump into 40 light signals


Set 43

- Pick up at least 1 of each Power up in one run

- Pick up 5 Double Multipliers in one run

- Score 140,000, no Powerups


Set 44

- Pick up 12 Jetpacks

- Pick up 4 Jetpacks in one run

- Use 12 Headstarts


Set 45

- Collect 1000 coins in one run

- Pick up 1500 coins with a Magnet

- Collect 20000 coins


Set 46

- Use 5 Hoverboards in one run without crashing

- Buy 10 Mystery boxes

- Spend 12000 coins

TIP: Mission 2 should help you work towards mission 3 in this set.


Set 47

- Stay in same lane for 30 seconds

- Pick up 5 Magnets

- Pick up 20 Coin Magnets


Set 48

- Score 30000 points without jumping

- Score 30000 points without rolling

- Score 160000 points, no Powerups


Set 49

- Jump and land on a train 12 times in a row

- Use 10 Hoverboards without crashing

- Pickup 40 Powerups


Set 50 Onwards

At this point, the missions start to repeat themselves. Mission 50 is the same as mission 30, 51 is the same as 31, 52 as 32, and so on. The missions repeat starting at mission 30, as this is where the difficulty ramps up